
Unannounced Project
Studio: Disruptive Games
Job Title: Game Designer
Focus: General
Engine: Unreal Engine 5
Details:
Designed several explorable points of interest of varying sizes for a large open World Partition map
Worked closely with engineering and other designers to manage and maintain placement of POIs, player loot, in-game resources, and PVE combat encounters
Collaborated with engineering to develop dynamically spawning explorable POIs
Prototyped an interactable world map station using Blueprints and UMG
Developed design documentation focusing on POIs, resources, and extraction gameplay elements
Created a prototype ranged enemy AI using Blueprints, Behavior Tree, and GAS
