Unannounced Project

Studio: Disruptive Games

Job Title: Game Designer

Focus: General

Engine: Unreal Engine 5

Details:

  • Designed several explorable points of interest of varying sizes for a large open World Partition map

  • Worked closely with engineering and other designers to manage and maintain placement of POIs, player loot, in-game resources, and PVE combat encounters

  • Collaborated with engineering to develop dynamically spawning explorable POIs

  • Prototyped an interactable world map station using Blueprints and UMG

  • Developed design documentation focusing on POIs, resources, and extraction gameplay elements

  • Created a prototype ranged enemy AI using Blueprints, Behavior Tree, and GAS


UNDER CONSTRUCTION


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