
Crash Bandicoot 4: It’s About Time
Studio: Toys For Bob/Activision
Job Title: Associate Level Designer
Focus: Level Design, Ambient Creature Design
Engine: Unreal 4
Details:
Designed fun and challenging 2d and 3d platforming levels in Unreal Engine 4, combining classic Crash gameplay with new mechanics and twists on old ones
Collaborated closely with concept artist, environment artist, and engineering to create dynamic and engaging play spaces
Prototyped jetboard player vehicle for use in multiple levels
Developed and implemented all ambient and interactable non-enemy creatures
Worked as part of a multidisciplinary team, regularly receiving and providing feedback for quick iteration of level areas, and maintaining shared documentation

Level: The Crate Esape

Level: Run It Bayou

Level: No Dillo Dallying

Level: Stowing Away
This level was also featured in youtube game reviewer Tealgamemaster’s “10 BEST LEVELS in Crash Bandicoot 4 It's About Time.”